
When connected, the base will provide power to the Cyclops to recharge its 6 Powercells at a level equivalent to a Powercell Charger. When the Cyclops engine is off, the player can go to the front of the Cyclops, grab the Power Cable, and pull it like an air Pipe and connect it to a Base-attached Power Receptacle. Add to the Cyclops external front a Power Cable, similar to the existing Pipe. Add a Base-attached Power Receptacle, similar to the existing Base-attached Air Pump. Would mean that parked on the surface, wouldn't have to worry about low power use, but outside of that, things would be the same.Īnother possibility, though with a greater gameplay and programming impact, would be to add an external power option for the Cyclops. Effectively the same but with less admin overhead. What I would like would be a Cyclops mod for Solar Charging equivalent to that of the Seamoth's.
In the first part of it, I was using the Seamoth Solar Charger to recharge Powercells, which must have added at least 4 more Powercells worth of charge. Just went on a long loop with the Cyclops and used up over 8 spare Powercells.
Solar Power has been suggested before, but I'd like to add my vote to the idea.